![]() It's unknown if it can still be accessed in-game in Mario Party 2.Īn unused slide present in the same directory as the test map. The model for the test map from the first Mario Party. The Piranha Plant seed from Peach's Birthday Cake. The rainbows that appeared in the ending for Mario's Rainbow Castle. This graphic was used in the ending for Luigi's Engine Room. One of the backgrounds from Wario's Battle Canyon. This graphic was used in the intro for Wario's Battle Canyon for when Koopa Troopa appears. Unused Chance Time graphics which are the numbers zero through three, written in katakana for zero and hiragana for the others. The volcanic rocks from Bowser's Magma Mountain that rain from the sky when a Happening Space is landed on. One of the early Star Block graphics for Bowser's Magma Mountain. The Bowser/Star Block from Bowser's Magma Mountain. Present among the graphics for Magnet Carta is this score graphic. The Mini-Game Coaster and Mini-Game Stadium modes have their own logos but aren't displayed. Mini-Game Coaster & Mini-Game Stadium Logos These graphics aren't present in the original game, so it seems that they were created for Mario Party 2. Japanese logos for the main boards in Mario Party. It's the only one this large, as the used ones are half the size.Īn early version of the Mushroom Genie background which uses a hand-drawn style instead of the pre-rendered style in the used version. Below is a mockup of what it would've looked like on the title screen.Īmong the graphics for Roll Call, a sprite of Bomberman can be found, very likely leftover from another Hudson Soft game.įound among the map sprites is a large image of Mario in Western Land. Pressing Z on the game list opens the options menu, where you can set various player options, while pressing B on the game list opens a menu asking whether you'd like to delete the saved data.Īn early version of the Japanese logo which is the Japanese logo from the previous Mario Party with a plain-looking 2 added to it. Also, pressing the R button changes the game mode. Press Left/Right to choose your character, A to confirm your character, and Start to start the Mini-Game. Selecting a Mini-Game with A goes to the character select screen. ![]() This large list contains all of the game's Mini-Games, and then some. Given that the menu so closely resembles the one used in Mario Party, including the background with the "missing" Donkey Kong render, implies they either re-used the debug routines, or simply used the same engine for the first three Mario Party games. ![]() Use the following GameShark codes for your region and hold L on Player 1's Controller while the screen transitions.
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